About

Work In Progress

Project Description :

“An’ata’na” is a 3D Puzzle game that takes place in an open environment.

You are able to switch between two timelines, one is nowadays, the other is far in the past. Keep that in mind to find a way trough the world…


  • Work :

    • Date : December 2017 (3rd Year)
    • Production Time : 8 weeks
    • Language : C++/Blueprint
    • Engine/Library : Unreal Engine 4
  • Team :

    • 5 Artists
    • 5 Programmers
  • My contribution :

    • Snow Landscape Shader and Master Material
    • Dynamic Camera

Project Description :

“Battle For Supremacy” is a 2D fighting game, with local multiplayer up to 2 players in which two divinities fight to dominate the map.

The game takes place in an evolutive map, with an innovative concept of “common” health bar named Domination bar. When a player hits his opponent, the Domination bar increases, when he takes a hit, it decreases. The first one to achieve 100% domination wins the fight.

When the Domination bar of a player increases, the map evolve to support the side of the player who has the advantage.


  • Work :

    • Date : March 2016 (1st Year)
    • Production Time : 8 weeks
    • Language : C
    • Engine/Library : SFML
  • Team :

    • 3 Artists
    • 3 Programmers
  • My contribution :

    • Particule Effects engine
    • Particule effects integration

  • Download
  • (French Website but the game is in English)

Contact

Project Description :

“Space Legacy” is a dynamic FPS/Rogue Like which takes place in hostile and procedurally generated levels.
With your weapon, fight aliens and clean the rooms one by one without getting overwhelmed.


  • Work :

    • Date : March 2017 (2nd Year)
    • Production Time : 8 weeks
    • Language : C#
    • Engine : Unity
  • Team :

    • 4 Artists
    • 5 Programmers
  • My contribution :

    • Main menu
    • Weapon Selection Menu
    • User Interface
    • Traps (Gameplay Element)

  • Download
  • (French Website but the game is in English)